| Police station
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|
|
| Location details
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| Step Time:
|
0.25 min
|
| Heal rate:
|
128 steps
|
| Enc. freq.:
|
0
|
|
| Exit(s)
|
|
|
Description
This building is full of officers of the law, dedicated to justice. Or 'attack cops'.
Getting there
Enter the horizontal red building in the north east of Needles.
Exits
Fixed encounters
|
|
Name
|
Type
|
Exp. Pts.
|
Maxcon
|
AC
|
Skill
|
Damage
|
Weapon type
|
Range
|
Group
|
|
Vandal
|
Humanoid
|
18
|
2-11
|
1
|
2
|
1d6+4
|
Melee
|
Melee
|
1-2
|
|
Policeman
|
Humanoid
|
40
|
5-25
|
1
|
20
|
4d6
|
Semi-auto
|
Short
|
1-3
|
|
Auto rifle
|
Robot
|
450
|
18-93
|
5
|
16
|
6d6+1
|
Automatic
|
Med
|
1
|
|
City Slicker
|
Humanoid
|
77
|
19-96
|
0
|
13
|
2d6
|
Semi-auto
|
Short
|
1
|
Notes
- The city slicker (Mort) in one of the cells in the northeast can be hired.
- The 'attack cops' are stored in the three rooms to the northwest, as well as the central chamber. Entering will trigger only that room's police to attack you.
- The room in the southeast is an armoury. While you can break in with Picklock or TNT, you can also open the door by breaking into the room next door and press 0 to turn off the alarm. Within you can find some submachine guns.
- Spam Shade is in the centre room by himself. Visit him for references to some interesting paragraphs that describe what's really going on in Needles.