Police station

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Police station
Police station.png
Location details
Step Time: 0.25 min
Heal rate: 128 steps
Enc. freq.: 0
Exit(s)
Needles

Contents

Description

This building is full of officers of the law, dedicated to justice. Or 'attack cops'.

Getting there

Enter the horizontal red building in the north east of Needles.

Exits

Fixed encounters

Name Type Exp. Pts. Maxcon AC Skill Damage Weapon type Range Group
Pic-1-5.png Vandal Humanoid 18 2-11 1 2 1d6+4 Melee Melee 1-2
Pic-1-45.png Policeman Humanoid 40 5-25 1 20 4d6 Semi-auto Short 1-3
Pic-1-9.png Auto rifle Robot 450 18-93 5 16 6d6+1 Automatic Med 1
Pic-1-12.png City Slicker Humanoid 77 19-96 0 13 2d6 Semi-auto Short 1


Notes

  • The city slicker (Mort) in one of the cells in the northeast can be hired.
  • The 'attack cops' are stored in the three rooms to the northwest, as well as the central chamber. Entering will trigger only that room's police to attack you.
  • The room in the southeast is an armoury. While you can break in with Picklock or TNT, you can also open the door by breaking into the room next door and press 0 to turn off the alarm. Within you can find some submachine guns.
  • Spam Shade is in the centre room by himself. Visit him for references to some interesting paragraphs that describe what's really going on in Needles.
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